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Joined 3 年前
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Cake day: 2023年6月14日

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  • I find that how much I care about achievements parallels how well they are done. Some games I care almost nothing, especially when the achievements feel tacked on. Other games, the achievements represent thought-out developer-suggested goals or progression and feel right. If I trust the developer’s choices in creating achievements, I enjoy the achievements.

    As such I don’t care about RetroAchievements at all. The achievements aren’t a part of the game. They end up either trivial or tedious. If I want a tedious challenge and can’t come up with one myself, I’ll see what people who love and have mastered the game tend to aim for.





  • It’s a matter of the effort it takes to vandalize a community versus the effort to maintain it. Different communities have different thresholds for various things, of course. And, the more obscure a community, the less frequently it is vandalized, and the simpler moderation can be.

    Classic reddit worked when it was small. Then subreddits, mostly to categorize, were added when it got larger. Then dedicated subreddit moderators were eventually needed and communities grew around subreddits. And then rules about invading subreddits were needed, and so on.









  • Path of Exile 1 has the deepest crafting system in any rpg, no contest. It relies on player knowledge to make the best use of materials. Mitigating randomness with multiple strategies is part of that player knowledge.

    But to get even decent at crafting in poe1 takes thousands of hours of gameplay.

    You can watch 100 crafting tutorials, but the system is deep enough that there’s really no substitute for experience.